Setting up the project is slightly different on the two platforms: Since these are moving targets, the images and templates may look a bit different from what you see on your own machine. If I write just VS, then I’m referring to both) You begin your first project in Visual Studio or Visual Studio Mac (from here on out, they’ll be referred to as VS Win and VS Mac respectively. XAML is much more expressive, and virtually every demo and documentation of Xamarin will use XAML. While it is true that anything you can do in XAML you can do in C#, resist the temptation to use C# for your User Interface. If you feel like you want or need an in-depth introduction to XAML you can find one here I won’t be teaching XAML here, but you’ll pick it up as we go (and I’ll explain it in detail as I use it).īy the way: XAML is pronounced Zamel (to rhyme with camel) and Xamarin is pronounced Zamarin (which doesn’t really rhyme with anything). XAML is a highly expressive markup language not unlike a cross between HTML and XML. Like WPF and Silverlight, Xamarin.Forms UI is created using XAML.
#Mac android emulator xamarin install#
Xamarin.Forms applications are indistinguishable from native applications because, by the time they hit the phone, they are native apps.īy far the easiest way to get Xamarin.Forms is to install them with Visual Studio 2017 or with Visual Studio Mac. With Xamarin.Forms you write to a common set of “controls” or “views” and these are translated to native controls when the program is created.
#Mac android emulator xamarin series#
This series is based on my new Pluralsight Course: Building Your First Mobile Application with Xamarin.Forms and Visual Studio 2017 I assume no prior mobile programming experience, though you will need to know C#. This post begins a series in which I will introduce Xamarin.Forms, put it in context and then teach all you need to know to go from absolute beginner to intermediate/advanced Xamarin.Forms programmer.